Portfolio
These are the projects and games I have been worked on:
The Witch's Familiar
Role
- Lead Game Programmer
Responsibilities
- Enemy AI and state machines
- Character controller
- Boss mechanics and behaviors
- Collision detection
- Game combat system and gameplay physics
Objective: Extraction
Role
- Gameplay and UI Programmer
Responsibilities
- Enemy AI behavior
- Game UI animation
- Character controller
- Tile-based scene transition
- Random scene generation
The Roadie
Role
- Lead Game Programmer
Responsibilities
- Character controller
- Instrument mechanics
- Game object animation state machine
- UI programming and animation
Super Sparty Bros
Role
- Developer (Indie)
Responsibilities
- Character controller
- Enemy AI behavior
- Level Design and Implementation
- UI programming and animation
- Level system (with growing damage)
- ...and more (basically everything)